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Εμφάνιση αναρτήσεων με ετικέτα SPIRITUAL FREEDOM. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα SPIRITUAL FREEDOM. Εμφάνιση όλων των αναρτήσεων

Κυριακή 4 Ιανουαρίου 2015


THE TRUE STORY OF “CREATION”?

The following excerpt is from the book Far Journeys by Robert Monroe. In one of his many out-of- body experiences, the author received the following information in the form of “thought text”. As we know, spiritual and “metaphysical” information, by various sources, abounds. What is it that made me publish this text under such a fancy title? The main reason lies in its plausibility. It is probably the most rational explanation of the “Creation” that I have ever read.

Is this the true story of Creation? Could be. But for sure it is not all of it. Something is missing, as with any other such known story. We know based on our information. We know what we know, but we have no idea of what we do not know. This is the principal problem with Truth. We look for it in the information we have and insist to find it there…

But I will not keep you any longer from the incredible text that follows. It may have no effect on you or it may irreversibly remove you from your comfort zone.

Someone, Somewhere (or both, in millions, or uncountable) requires likes, needs, values, collects, drinks, eats, or uses as a drug (sic) a substance ident Loosh. (Electricity, oil, oxygen, gold, wheat, water, land, old coins uranium.) This is a rare substance in Somewhere, and those who possess Loosh find it vital for whatever it is used for.
Faced with this question of Supply and Demand (a universal law of Somewhere), Someone decided to produce it artificially, so to speak rather than search for it in its "natural" form. He decided to build a Garden and grow Loosh. In the natural state, Loosh was found to originate from a series of vibrational actions in the carbon-oxygen cycle and the residue was Loosh in varying degrees of purity. It occurred only during such action, and secondarily during the reactive process. Prospectors from Somewhere ranged far and wide in search of Loosh sources and new discoveries were hailed with much enthusiasm and reward.

So it was that Someone and his Garden changed all this. Far off, in a remote area, he set to work on his experiment. First, he created a proper environment for the carbon-oxygen cycle, where it would flourish. He created a Balance with much care, so that proper radiation and other nourishment would be in continuous supply.

He then tried his First Crop, which actually did produce Loosh, but only in small quantities and of comparatively low grade, not significant enough to take back to the heart of Somewhere. The problem was two­fold. The life period was too short and the crop units themselves were too minute. This brought about limits in quality and quantity, as the crop had no time to generate Loosh in such close tolerances. Moreover, the Loosh could be harvested only at the moment of termination of the life span, not one moment before.

His Second Crop was no better, if as good. He changed the environ­ment to another part of the Garden, where the density was gaseous rather than liquid and the higher-density chemicals formed a solid base and thus were still available. He planted numberless units in many varieties in a new form, with a great increase in size, some many thousands of times larger and more complex than the simple unicellular First Crop. He reversed the carbon-oxygen cycle. Yet all had a basic uniformity. Like the first Crop, they would reseed at regular intervals and terminate their life spans automatically. To avoid the uneven distribution of chemicals and radiation which had been prevalent in the First Crop, he immobilized the Second Crop. Each was designed to stay principally in its own section of the Garden. To this end, each was given firm tendrils which burrowed deep in the more dense chemical matter. Attached to this was a stem or trunk which helped elevate the upper portion upward for its share of needed radiation. The upper portion, broad, thin, and somewhat fragile, was designed as a transducer of carbon-oxygen compounds to and from the crop unit. As an added thought, brilliant color radiators accompanied by small particle generators were mounted on each unit, usually near the top and symmetrically centered.

He set up circulating patterns in the gaseous envelope around the crop, principally to aid in the reseeding process. Later, he discovered that the same turbulent effect served as a means of harvesting the Loosh. If the turbulence were violent enough, the Crop would be blown down, the life span terminated, and the Loosh would discharge. This was especially use­ful when an immediate Loosh supply was desired at a particular point rather than at Harvest Time.

Despite all of this, the Second Crop was most unsatisfactory. While it was true that a much greater quantity was attained, the unrefined Loosh produced was of such low grade that it was scarcely worth the effort. In addition, the growth period was now too long and no increase in quality resulted. Some vital element was missing.

Someone hovered over his Garden for a long period in study before he attempted the Third Crop. It was indeed a challenge. True, he was par­tially successful. He had grown Loosh. Yet the product of his efforts fell far short of the wild, uncultivated variety.

It was inevitable that he perceived the answer. The Third Crop was living proof of this Truth. The original carbon-oxygen cycle must be in­cluded. Mobility must be restored. Both factors had shown great promise in high-grade Loosh production. If size could be added to this, much could be accomplished.

With this plan in the forefront, Someone removed various sample units from the First Crop, which was still thriving in the liquid portion of the Garden. He modified them to exist and grow in the gaseous area. He adapted them first to take nourishment from the Second Crop, which he permitted to abound for this very purpose. Thus it was that the first of the Mobiles, the Third Crop, came into being. The Mobiles took nourish­ment from the Second Crop, thus ending its life span and producing low-grade Loosh. When each huge Mobile terminated its own life span, addi­tional Loosh was produced. The quantity was massive, but the frequency pattern of the Loosh residue still left much to be desired.

It was by accident that Someone came upon the Prime Catalyst as regards Loosh production. The monstrous and slow-moving Mobiles had a life span far out of proportion to their nourishment input. The growth and life-termination process was of such length that soon the Mobiles would all but decimate the Second Crop. The entire Garden would be out of balance, and there would be no Loosh production whatsoever. Both the Second and Third Crop faced extinction.

As the Second Crop grew scarce, energy needs of the Mobiles became acute. Often two Mobiles would seek to ingest the identical Second Crop unit. This created Conflict, which resulted in physical struggle among two or more of the ungainly Mobiles.

Someone observed these struggles, at first bemused with the problem, then with great interest. As the struggles ensued, the Mobiles were ema­nating Loosh! Not in fractional amounts, but in sizable, usable quantities and of a much higher purity.

He quickly put the theory to the test. He removed another unit of First Crop from the liquid Garden area, redesigned it for the gaseous environ­ment but with one significant change. The new Mobile would be some­what smaller, but would require the ingestion of other Mobiles for nour­ishment. This would solve the problem of overpopulation of Mobiles, and at the same time would create good quantities of usable Loosh during each conflict-struggle, plus a bonus if the new class of Mobile terminated the life span of the other. Someone would be able to transmit to Somewhere practical amounts of reasonably pure Loosh.

Thus it was that the Rule of the Prime Catalyst came into being. Conflict among carbon-oxygen cycle units brings forth consistent emana­tions of Loosh. It was as simple as that.

Satisfied that he had found the formula, Someone prepared the Fourth Crop. He knew now that the Third Crop Mobiles were too large and too long in life span to be ultimately practical. If grown in large numbers, the entire Garden would have to be expanded and enlarged. There was not space enough to grow such massive single units and the proportionate leafy Second Crops to support them. Also, he reasoned correctly that more rapid and increased mobility would expand the Conflict factor, with a resultant higher Loosh output.

In one single motion, Someone terminated the life spans of all the lumbering Third Crop Mobiles. Going back to the First Crop in the liquid area, he modified and expanded them into a multitude of shapes and sizes, gave them complex multicellular structures of high mobility. He designed into them a pattern of balance. There were those that ingested a Second Crop type of carbon-cycle unit (basically immobile) as an energy source. There were others, very highly mobile, who required for energy the ingestion of other mobile Modified First Crop units.

The completed circuit operated quite satisfactorily. The stationary Sec­ond Crop modification in the liquid environment flourished. Small, highly active liquid-breathing Mobiles took nourishment, "ate" the Second Crop modification. Larger and/or other active Mobiles consumed for energy the smaller "plant eaters." When any Mobile grew too large and slow, it became an easy target for the smaller Mobiles, who attacked in voracious numbers. The chemical residue from these ingestive actions settled to the bottom of the liquid medium and so provided new nourishment for the Stationaries (Modified Second Crop), completing the circuit. The result was a steady flow of Loosh from the life-span termination of the Station­aries, from the intense conflict among the Mobiles to avoid ingestion, and finally from the sudden termination of the life spans of such Mobiles as the inevitable product of such conflicts.

Turning to another portion of his Garden the gaseous area with a dense-compound base Someone applied the same techniques with even more advanced improvements. He added many varieties of Stationaries (original Second Crop) to provide sufficient and diverse nourishment for the new Mobiles he was to create. As in the other Garden area, he made such Mobiles into a balance of two species, those who ingested and drew energy from the Second Crop Stationaries, and those who required other Mobiles for sustenance. He created them in literally thousands of original types, small, large yet none so large as the Third Crop Mobiles and ingeniously gave each some appurtenance for conflict. These took the form of mass, elusive speed, deceptive and/or protective coating and color radiation, wave-action and particle perceptors and detectors, and unique higher-density protuberances for gouging, grasping, and rending during conflict. All of the latter served neatly to add to and prolong the conflict periods, with the resultant increase in Loosh emanation.

As a side experiment, Someone designed and created one form of Mo­bile that was weak and ineffective by the standards of the other Mobiles in the Fourth Crop. Yet this experimental Mobile had two distinct advan­tages. It had the ability to ingest and take energy from both the Station-aries and other Mobiles. Second, Someone pulled forth a Piece of Himself no other source of such Substance being known or available to act as an intensive, ultimate trigger to mobility. Following the Rule of Attrac­tion, Someone knew that such infusion would create in this particular Mobile species an unceasing mobility. Always, it would seek to satisfy the attraction this tiny mote of Himself engendered as it sought reunion with the infinite Whole. Thus the drive for satisfaction of energy requirements through ingestion would not be the only motivating force. More impor­tant, the needs and compulsions created by the Piece of Someone could not be satiated throughout the Garden. Thus the need for mobility would be ever-present and the conflict between this need and that of energy replacement would be constant possibly a continuous high-order Loosh emanator if it survived.

The Fourth Crop exceeded all of Someone's expectations. It became apparent that a consistent, useful flow of Loosh was being produced in the Garden. The balance of "life" operated perfectly, with the Conflict Factor producing immense amounts of Loosh and a steady supplement brought into being by the constant life-span terminations from all types of Mobiles and Stationaries. To handle the output, Someone set up Special Collectors to aid in the harvest. He set up Channels to convey the raw Loosh from his Garden to Somewhere. No longer did Somewhere depend principally upon the "wild state" as the principal source of Loosh. The Garden of Someone had ended that. With the success of the Garden and the production of Loosh by culti­vated means, Others began to design and build their Gardens. This was in accordance with the Law of Supply and Demand (Vacuum is an unstable condition), as the amounts of Loosh from Someone's Garden only par­tially met the requirements of Somewhere. Collectors on behalf of the Others actually entered the Garden of Someone to take advantage of those small emanations of Loosh overlooked or ignored by the Collectors of Someone.

Someone, his work completed, returned to Somewhere and occupied himself with other matters. Loosh production stayed at a constant level under the supervision of the Collectors. The only alterations were ordered by Someone himself. Under instructions from Someone, the Collectors periodically harvested segments of the Fourth Crop. This was done to ensure adequate chemicals, radiation, and other nourishment for the younger, oncoming units. A secondary purpose was to provide occasional extra amounts of Loosh created by such harvesting. To reap such harvest, the Collectors generated storms of turbulence and turmoil in both the gaseous envelope and the more solid chemical forma­tions that were the base of the Garden itself. Such upheavals had the effect of terminating life spans of multitudes of the Fourth Crop as they were crushed under the rolling base formation or smothered under waves from the agitated liquid area of the Garden. (By peculiarity of design, Fourth Crop units could not maintain their carbon-oxygen cycle sur­rounded by the liquid medium.)

The Garden pattern of "Life" might have gone on thus throughout eternity had it not been for the perception and inquisitiveness of Some­one. On occasion, he would study samples of Loosh from his Garden. There was no motive in doing so, other than the fact that Someone may have held a remote continuing interest in his project. On a particular analysis of a Loosh sample, Someone had casually ex­amined the emanations and was about to return it to the Reservoir when he became aware of a Difference. It was very slight, but there it was. His interest centered immediately, he looked again. Woven delicately in with the more common Loosh emanations was a slender fragment of purified and distilled Loosh. This was an impossibility. Purified and dis­tilled Loosh resulted only after the "wild state" Loosh had been processed many times. The Loosh from the Garden of Someone required the same treatment before it could be used.

Yet here it was so finely graded in its refined radiations that it could or would not return into compound with the raw substance. Someone reaf­firmed his tests, and the result still was positive. There was a factor in his Garden of which he was unaware.

Quickly, Someone left Somewhere and returned to his Garden. Out­wardly, all seemed the same. The solid-base gaseous areas of the Garden were an endless carpet of green reflection from the thriving Second Crop. The Modified First Crop in the liquid area was in perfect accord with the Action-Reaction Law (a Division of Cause and Effect). Someone per­ceived without delay that the Difference the source of distilled Loosh lay neither with the First nor with the Second Crop.

He found his first momentary touch of distilled Loosh emanation in one of the units of the Fourth Crop (which by then had filtered throughout the plantings of the Second Crop). The flash came during the unusual action of this unit as it entered into a life-terminating struggle with an­other Fourth Crop unit. This alone would not create distilled Loosh, Someone knew, and he probed deeper for the source.

It was at that moment he discovered the Difference. The Fourth Crop unit was not struggling in Conflict over an ingestible remnant of a weaker Fourth Crop unit or a tasty frond from a nearby Second Crop stem or to avoid termination of life and ingestion by the other conflicting Fourth Crop unit.

It was in Conflict to protect and save from life termination three of its own newly generated species huddled under a large Second Crop unit waiting for the outcome. There was no doubt about it. This was the action that produced the flashes of distilled Loosh. With this clue, Someone examined the actions of other Fourth Crop units in the Garden. He found similar flashes when other Fourth Crop units took the same action in defense of their "young." Still, there was an inconsistency. The sum of all such flashes of distilled Loosh emanation from all such actions by the current Fourth Crop units would not amount to half of the total he had found in the sample from the Reservoir. It was obvious that another factor was present. 

Systematically, he hovered over the Garden, extending his perception to all areas. Almost immediately, he found the source. High-order distilled Loosh radiation was originating from one particular section of the Garden. Quickly, he hurried to the spot. There it was an experimental Modified Fourth Crop unit, one of those that contained a Piece of Himself in its functional pattern. It was standing alone under the leafy upper portion of a large Second Crop unit. It was not "hungry." It was not in Conflict with another Fourth Crop unit. It was not acting in defense of its "young." Then why did it emanate distilled Loosh in such great quantity? Someone moved closer. His perception entered into the Modified Fourth Crop unit and then he knew. The unit was lonely! It was this effect that produced distilled Loosh.

As Someone drew back, he noted another unusual inconsistency. The Modified Fourth Crop unit suddenly had become aware of His Presence. It had collapsed and was jerking in strange convulsions on the solid-base formation. Clear liquid was being expelled from the two radiation-perceiv­ing orifices. With this, the distilled Loosh emitted became even more pronounced.

It was from this that Someone propounded his now famous DLP For­mula, which is in effect in the Garden at this time. The balance of the story is well known. Someone included the funda­mental in his formula: "... The creation of pure, distilled Loosh is brought forth in Type 4M units by the action of unfulfillment, but only if such pattern is enacted at a vibratory level above the sensory bounds of the environment. The greater the intensity of said pattern, the greater the output of Loosh distillate. . . ."

To put the formula into effect, Someone designed subtle changes in his Garden, all of them familiar to every historian. The splitting of all Crop units into Halves (to engender loneliness as they sought to
reunite) and the encouragement of dominance of the Type 4M unit are but two of the most noteworthy innovations. As it appears now, the Garden is a fascinating spectacle of efficiency. The Collectors have long since become Masters at the Art of the DLP Formula. Type 4M units dominate and have spread through the entire Garden, with the exception of the deeper portions of the liquid medium. These are the principal producers of Loosh distillate.

From experience, the Collectors have evolved an entire technology with complementary tools for the harvesting of Loosh from the Type 4M units. The most common have been named love, friendship, family, greed, hate, pain, guilt, disease, pride, ambition, ownership, possession, sacrifice and on a larger scale, nations, provincialism, wars, famine, religion, machines, freedom, industry, trade, to list a few. Loosh production is higher than ever before . . .

Παρασκευή 22 Ιουλίου 2011

Genies and their Games



GENIES AND THEIR GAMES


Once upon a time, deep into the past, this universe was inhabited by genies. Free and powerful, they played and enjoyed themselves all the time, trying to surpass one another, getting into mischiefs from time to time, just like kids do. Apart from running up and down in the universe, they played with matter and energy, creating various toys. A favorite toy was a container that they created in various forms, with different qualities and capabilities.

We should note at this point that the meaning of "good" was not the same as today. Good meant aesthetic. And admiration was what genies sought the most - the prize for the winner of each game. Therefore, the container game started on this same basis -who will make the most impressive container -, but it soon evolved into something different.

As they played with their container toys, genies noticed at a certain point of time that it was fun to enter inside them and thus have new and different experiences. They made more and more intricate containers, with special effects and strange capabilities that they could now experience.

This game offered a whole new set of new possibilities to interact one with another, and at some point it was valued more than any other game. The first group game was soon established - many genies decided to play together, in their containers, experiencing things never known before. How many new things could they now do! They discovered organization, societies, governments. They were not as free as before, because group play involved abiding by certain rules, nevertheless it was fun - at least in the beginning...

The containers were fragile, and through the course of time, genies, identifying themselves with their containers, started to believe that they themselves were fragile and could be destroyed. They started to feel fear. And fear made them become serious. They begun to lose their insouciance and, for the first time, they were getting older. Many more rules were set in place and the concept of good was reviewed to mean "anything that assists or improves the survival of the containers". And they developed their group game around such survival.

But free genies were playing without any rules. And as their powers were unlimited, they started to be a great threat to the genies living in containers. When they got outraged - even though we don't like to believe it, free genies are not the personification of goodness - they could just smash a planet to pieces. Or, for sheer amusement, move genies from one container to another or harass them in other ways, inducing great upset.

Total freedom and individuality were now a plague for the genies living in containers. They developed a different meaning for freedom - "permission to use one's container according to one's own choice". And of course they did not feel safe with all the free genies around, who were messing with their lives. Therefore they started setting traps in order to enclose them in containers. There was no other way to make them behave. And somewhere along the line, the game became "enclose all genies in containers".

The score was soon in favor of those living in containers, as they were acting as a group, in contrast to the free genies, who, although powerful, were by themselves and had no sense of organization. Consequently, free genies lost in this game. But everyone lost in fact. They could not undo what they had done. They did not know how to free themselves from the containers and regain the powers they once had.

Fortunately, some genies were never caught in the trap, and some others managed to escape. But something has changed for the free genies. They will never be the same again, because now they have gained experience. They learned about new concepts, such as ethics and responsibility. And these concepts, if not limited to the survival of the containers, can be used for the liberation of genies and the creation of a much better game.

Τρίτη 3 Μαΐου 2011

Are we all One??


ARE WE ALL ONE;
Unity is a beautiful concept. However, is it true that we are all one? That individuality is only an illusion? 

Quantum mechanics experiments have shown that no matter how far apart are two originally entangled particles separated from one another, every action on one produces a reaction on the other. This observation has led to various philosophical conclusions - "all are interconnected", "all are one", "individuality does not exist", to name a few. Even though science admits its inability to define or measure consciousness, it appears to accept a postulated truth: consciousness, too, is part of the material universe, regulated by the same physical laws. 

Cosmological theories start with the creation of the universe and assume - without explicitly saying so or maybe without even realizing it - that consciousness was developed afterwards as the universe evolved. Imagine a program mysteriously and unfathomably created, which then further evolved by itself to a point where it created its own users... The users, of course, are not visible when you only look at the monitor. However, the results of their actions are visible, and therefore we can suspect that there's something more, a determining factor controlling the program, although there's no way to measure it. Unfortunately, cosmological theories consider NON-EXISTENT that which they cannot measure, and SELF-EXISTENT that which they do measure. 

This background makes a good landing area for messages from Outer Space, communicated by higher beings through "chosen ones". Messages imbued with the idea that we are all one and that self is a bad thing to be done away with. The group is everything, the individual is nothing. 

Unity is a noble idea. Love is the highest ideal. Whoever promotes such things cannot be ill-intentioned... Besides, these highly advanced beings promise so many nice things - other dimensions, freedom, immortality. 

Immortality has always been a dearly desired goal, and religions certainly knew their business when they promised eternal life. The only problem being that eternity is inevitable for a spiritual being. You cannot die as a spirit, unless you lose your consciousness. It appears that some alien races are collectives and have been that way for thousands of years. I do not know how easily that was accomplished by their dominators or how long it took, but collectivity does not seem to be the normal state of affairs for a spiritual being. By definition, a spiritual being is Cause, Source, Creator. It is not a bee working forever in a beehive, blindly following a collective thought pattern. But if a whole society of beings operated on one consciousness only, what perfect workers would they make! Slaves to one controlling consciousness. One consciousness that at the same time would be everybody's. Can one be more dead than that? 

Hopefully, humans are naturally disobedient, and no matter how confused they are as to their true nature, have unknowingly resisted for thousands of years total control over their consciousness. And quite some of them are not ordinary beings... 

Unity is a beautiful concept. But it is beautiful concepts that make the best baits for entrapment in the hands of potential enslavers.

Τρίτη 26 Απριλίου 2011



THE LABYRINTH 
Once upon a time/space continuum there lived a Being so free that he could come and go wherever he would please. A curious Being he was. He journeyed near and far and high and low in endless quest to create and know and experience all there is. 

Once he chanced upon a time and place he never would forget. He found himself against a wall so endless that he couldn't go around. He was just about to turn around and continue on his way, when he saw the rainbow lights that flashed in his all-seeing eyes. Venturing closer he saw the lights were formed in symbols that he could not understand - LABYRINTH.

Beneath the dazzling, flashing lights an open door beckoned him to enter. Curious Being that he was, he entered through the door and found himself in a bright and airy room with many wonders to behold. Waterfalls and trees and lush, green plants with multicolored flowers. Curious lifeforms of all kinds danced to the magical music of the rainbow colored lights. What a fascinating place this was! And this room in turn had doors, which led through corridors to many more fascinating rooms that also had doors. There were riddles to answer, mysteries to solve, and myriad games to play!

So many games and things were there to see and do that he lost all track of time and space in this vast amazing place. But he didn't think to mark his way as he went down deeper in the Labyrinth.

And as he went along his way the rooms and corridors waned small and dark. There were many more doors than ever before, and sometimes the doors slammed shut behind him with an awful sound that echoed down into the dark depths of the Labyrinth. When he turned around he found that each door would disappear, but he just shrugged his shoulders and figured he would find his way out of this Labyrinth - someday.

Shadows passed in dark, dank places where unseen hands pulled and pushed and slapped and pinched. Pleasure turned to pain, and now he searched in vain, thinking only of escape. How did he ever get trapped in this place anyway? And how would he get out?

He met some people along the way and asked if they knew the way out of the Labyrinth. They would only stare back with their bottomless eyes and ask: "What's a Labyrinth?"

Finally he met a lady with a candle glowing, and she said, "Follow me, for I have found Illumination." Since he had never met anyone else with Illumination, he followed her even into the darkest of tunnels, searching for the way out of the Labyrinth. They explored corridors where he'd never been before, but finally her candle burned out, and he was again lost in the darkness.

He searched for more people with Illumination and asked them where they found their candles. Some said "God" spoke to them in their heads saying, "Go to the Light," and they were guided to the candles. Others said they had met a "God" face-to-face and learned the secrets of Illumination and received the Fire from the "Gods."

He followed many people with Illumination, but every time he ended up in dead-end places in the deep, dark depths of the Labyrinth. So he stopped listening to the candle people and tried to figure how to get out by himself.

He thought and thought, and finally he realized that all he had to do was remember how he got into the Labyrinth.
This, he found, was not an easy task, but he just knew it had to work. He began to retrace his steps in the dark, and when he'd forget which turn he had made or which door he had come through, he would just sit down, close his eyes, and look at his memories to see the way he'd come.

He was so happy that he had figured out the way out of the Labyrinth. He felt that he should tell the candle people, because they were searching for the way out, too. But they would just shun him or mock him and say, "Who are you to point the way? You are lost in the Labyrinth like we are! The Gods of Light point the way, and they are not trapped in the Labyrinth like you are, so we will listen to them, not you."


He continued on, because he found himself spending all his time trying to convince the candle people instead of following his plan. Sometimes he had to find the doors that had disappeared, but with great patience he found the secret keys to the secret doors and continued on his way. He would sometimes want to give up because he had to pass through  the corridors of pain, but his will was strong and so continued on. 

Finally he found himself outside the Labyrinth. The Freed Being rejoiced in the freedom of infinite time and space.
But then he began to think about the people he had left behind, trapped in the Labyrinth. He felt bad for the people trapped inside and still wanted to help them. However, he realized that he might get trapped inside the Labyrinth again if he went in to tell them. He also recalled how they mocked him and how they would only listen to the "Gods" of Illumination. So the Freed Being just shrugged and thought, "Well, I guess they'll have to figure it out for themselves."

But just as he turned to leave, he saw another Free Being approaching the Labyrinth. A great sadness fell over him, because he knew that this Free Being would also get trapped in the Labyrinth. He tried to dissuade this Free Being from entering the Labyrinth, but to no avail.  


The Freed Being nearly gave up when a great idea flashed through his mind. He still had his notes of his journey out of the Labyrinth, so he gave his book of notes to the Free Being. He said, "Here, take this book with you. You can use it in case you get stuck in the Labyrinth. But before you leave, give it to the people who seek Illumination - for unlike the others, they know they are in the Labyrinth and are seeking a way out.

"And what should I tell the seekers of Illumination what this book is?" asked the Free Being.

The Freed Being thought for awhile and then replied, "Tell them it is Illumination from the Gods - They will listen to that.


Excerpt from The Eye of Ra, by Truman Cash

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